
Jas Dor
Republic University Minmatar Republic
58
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Posted - 2012.02.14 19:07:00 -
[1] - Quote
High sec large POSes are an example of the original design docs. They are suppose to be that hard to kill (though they also are suppose to be fueled from unrigged Ity V's so you paid for that staying power in time). That said, perhaps ECM modules should not be usable in high sec. They're great for breaking up RR in low, but you just don't see many 40-50 man POS bashing gangs in high.
Changes I would like to see in POS are:
1. Need to be modular and dockable.
2. Blasters are useless on a POS. POS guns need to a boost to optimal range (possibly a static + from the tower) so that their optimal extends to the forcefield
3. POS labs ect have storage that is basically a bunch of small closets. This needs to be pooled into a single large storage space.
4. POS gun damage have not kept up with HP boosts, nor do they reflect current balancing. All POS guns need their damage about doubled.
5. CPU using defensive modules need to not go offline when a POS goes into reinforced. A POS can shape the battlefield, but it can do it much better when neuts, tackle, and ECM are not offline. In addition hardeners going offline, giving an attacker a bonus kill of a good portion of the POSes EHP, is just gay.
6. While gunners are good, gunners are least likely to be available during an initial attack. We should be able to make linked batteries each with a number of modules = starbase defense management which will all aggro onto the same target. We should also be able to make "preferred target lists" for modules/batteries and set how long the POS will remain targetted to that entity before the guns cycle. We should also be able to set perferred max and minimum ranges for a bettery to engage.
7. The implementation of some form of individual member hangers which only the member and a director can access.
In short we need less Dickstars and more Deathstars. Restricting ECM, removing hardeners and setting shield resists to 0% small, 25% medium, 50% large and increasing shield EHP to compensate might also be good ideas. |